Terve!
 
 Would anyone happen know how the data in CYCL, BOXM, ZP0?, EPAL, SCAL and NLSC -blocks of MI2 should be interpreted or do I have find it out myself?
 
 and remember, keep on pushing the culture!
 
 //Antti
  
 
  
  
    I'm not sure, but I think you can find them in the SCUMM rev sourcecode @ LucasHacks. Try it out! (It's made in Delphi)
  
 
  
  
    ScummRev doesnt do anything with those blocks, they arent supported.
  
 
  
  
    Use the source, luke! Use the source!
  http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/) 
 Check InitRoomSubBlocks (or somesuch) in scumm/scummvm.cpp for general info, more info can be found in resource.cpp, boxes.cpp and gfx.cpp. 
 You only want a full description of 80% of a rooms resources, and I'm not going to write that up here. *grin*
  
 
  
  
    Thanks mate, the source has it all. 
 
 //Antti